While replicating the basic mechanics of the original game, three new gameplay elements (Twist) have been added, upgrading the original "basic projectile combat" into a tactical system that includes environmental movement (Grapple), crowd control (Gravity Well), and battlefield chaos/disruption (Spawner). All three projectiles are integrated into the existing IAmActionable framework, ensuring consistent feel and input logic within the same launch/throwing system.

First-person movement and camera control

Grabbing/throwing as the primary combat interaction

Physical collision feedback for hits, ricochets, and bounces

Enemy pursuit and close-range threats

Resources and progression: Picking up key items (such as keys/potions) advances the level

Difficulty increases progressively (enemy density, room complexity, or resource pressure increases)


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