
SuperBall
While replicating the basic mechanics of the original game, three new gameplay elements (Twist) have been added, upgrading the original "basic projectile combat" into a tactical system that includes environmental movement (Grapple), crowd control (Gravity Well), and battlefield chaos/disruption (Spawner). All three projectiles are integrated into the existing IAmActionable framework, ensuring consistent feel and input logic within the same launch/throwing system.
First-person movement and camera control
Grabbing/throwing as the primary combat interaction
Physical collision feedback for hits, ricochets, and bounces
Enemy pursuit and close-range threats
Resources and progression: Picking up key items (such as keys/potions) advances the level
Difficulty increases progressively (enemy density, room complexity, or resource pressure increases)
| Status | In development |
| Platforms | HTML5 |
| Author | Yiwei Ma |
| Made with | Unity |
| Content | No generative AI was used |



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